Friday, October 28, 2016

Dayton Designed: The Aftermath

Last Saturday we had the opportunity to run a playtest with other local game designers at Ohio Gaming Brigade's Dayton Designed event. It was a resounding success. The event itself went amazing and we got a ton of great feedback. If you made it out and got to play Daikaiju Director, thank you! If you didn't, fret not. Ohio Gaming Brigade will be running similar events in the future and Daikaiju Director will be making appearances at other gaming conventions. We want to thank Star City Brewery for hosting the event, Ohio Gaming Brigade for organizing it, and all of the playtesters for making it as amazing as it could be!

Now on to the nitty gritty...

The Good

We got to show off the new Daikaiju art last Saturday and people responded very positively to it. The artist did a fantastic job and we will be showing each piece off as they get colored by our colorist. As said before, this playtest went amazing! People were so excited to play Daikaiju Director that we had a line that we couldn't get through with the time allotted. Next time we hope to have more copies of the prototype and more tables so everyone gets a chance to play. The people who did play only had positive things to say and there were more than a few epic moments that surprised everyone at the table, like the Double Earthquake!

When the player playing Vulcanus played "What a Twist" before dropping "Earthquake" everyone at the table knew something big was happening. After demolishing most of the city with excellent attack rolls, the player just laughed and said, "I do it again."

The second "Earthquake" was just as effective as the first and helped cement his lead in Ratings Points. At that point, the other players began to gang up on Vulcanus, but it was too late in the game. A few double-crosses and failed attack rolls later, Vulcanus emerged victorious in the third and final game of the night.

The Bad

Two obvious issues arose at Dayton Designed. The first is that when teaching the game to new players, they often didn't know how to best utilize their Daikaiju's specific strengths and abilities. This is normal for any game that people are unfamiliar with. This led to a few players mimicking other players' moves to their own detriment. This will hopefully be mitigated by improved Daikaiju cards that have strategy suggestions and a story blurb for each monster. Unfortunately, this issue meant that sometimes, monsters didn't perform to the best of their ability and feedback was skewed towards monsters that weren't necessarily as good or bad as players thought. We realize now that feedback isn't always helpful when it's just "Eelian felt the most powerful" and "Vulcanus won this game" unless it's put into proper context. More about that in a future article though...

The second problem we had was in one game the scene counter got bumped and nobody noticed. This led to a game lasting somewhere in the neighborhood of 17 turns instead of the usual 10. While it was great that the testers enjoyed playing Daikaiju Director so much that they didn't mind playing a more, the people waiting to play were understandably unhappy about this. In an effort to mitigate the risk of such a thing happening in the future we are switching from a scene counter die to a large card with a track printed on it. We will also use this track to mark each player's Ratings Points, which hopefully will help clear up player's positions relative to each other.

The Ugly Gi-Ant Elephant in the Room

Or lack thereof we should say. In our last post we promised a playtest of the new Gi-Ant variant at Dayton Designed. Unfortunately, we didn't feel that it was ready in time for the playtest and elected to just run normal games of Daikaiju Director. It will happen in the future, but it needs a few things before we are confident in sharing this new variant with the world:
  1. It needs to be complete and tested by the designers of the game. We don't want to give you an unfinished, broken product to play with.
  2. It needs the space to be played. As we are focusing on finishing the core game, we don't want to sacrifice play space for the core game to test a variant that probably won't be included at launch.
  3. It needs to look good. With the quality prototypes presented thus far, we want Gi-Ant's twist deck and the Gi-Anthill prop to look like it belongs with the rest of the game. 
 That being said, we will be testing this variant along with others at future playtest events.

In Other News

We want to expand the content on this site so be on the lookout for more game design posts related to Daikaiju Director and other games in general. We will keep you updated on other fun events in the Dayton area as well as other cool games being made around here. In addition to that, since research for this game requires multiple viewings of every kaiju film we can get our hands on, be on the lookout for movie reviews! We plan on review individual films as well as series while providing insight into their historical context and their influence on Daikaiju Director. Hopefully this diversification in content will expand our audience and entertain you guys, the readers.

That's all for now. Check out the Facebook page and Twitter for more updates and keep the good times rolling!

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